Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm making my own spitfire and i have one question.
How did you model the exhaust pipes in the front of the airplane?
I'm using the same technique as you usally do(poly ---> subD) and have practicly modelled the whole plane but i'm not sure of how to model the exhaustsystem.
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