This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I don't think you've taken the character too far from the original at all. In fact I love how you've taken all the aspects of the game and integrated them.
Sort of like how they gave Spider-man organic web spinners in the movies. It is an evolutionary improvement. And your character is full of them.
Brilliant.
The concept work is great (wish I could draw) and the model is coming along really nicely. I'll be keeping my eye on this thread for sure.
t1ck135: Well just because you said `high polugon` I decided to make one.
But I`m having quite bad time doing from the base mesh.
spekkio: Let say I`m kind a `otaku`, people who love anime and those kind of stuff, but only thing is I`m not 100% japanese, so my taste it is little diferent from them.
gelfie: Thanks for the comment, I feel more confident.
mtmckinley: I just hope not to disappoint your `welcome` making her too `disproportionate`, if you know what I wanna mean.
I`m making this high poly just to use as a normal map.
But I have to be honest, I`m not sure how it`s gonna come up, this is my first time doing a model normal map, before I just had a try with sphere and other basics shapes.
yea, im semi-otaku too hehehe...you're in japan right now?? cool!
nice info from the link you posted
and
nice progress, can't wait to see you apply normal maps.. i wonder how it'd come up
I changed little bit of her face.
Before she was looking too `dark`.
Well I`m get the final fantasy looking character.
I got this DVD `Advent Children`and I decided to make it similar.
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