Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 07-10-2005 , 02:04 PM
AriusMyst's Avatar
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Join Date: Oct 2005
Posts: 1

Hello :)

Hi, I thought i'd introduce myself to the comm. I'm new to maya, so feel free to mock me when I ask ignorant questions. I've used other packages before, 3dmax, zb2, lightwave etc. But i'm not really an artist, sadly, i'm more of a programmer. My major hobby is realtime 3D, hence the interest in modelling and animation rigging. All the artists I know rec a zb2->maya->engine pipeline. But as i'm useless at modelling I fear its going to be a long haul.

Heres some screenshots of my work, the textures are sourced from royalty free resources online and the normal maps are gen'd in photoshop - so per-pixel lit. The scene geometry is mine, although, i'm sure you'll notice its just shamefully placed boxes with tiled textures. The landscape is in-engine geom gen'd from a heightmap, with LOD and texture splatting. The character model( rancor ), was created by an artist friend in zb2 and animated in maya.

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Tech demo I wrote for the graphics lib I use, also uses realtime physics simulation:

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