This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I was bored, so I decided to do a small project. This is mostly for me to learn texturing in Photoshop. If any of you have played Phantasy Star Online 1, then you will know what this is. Its one of those annoying flying things that mass attack you and kill you very fast. I was just wondering if this would be acceptable for a game. This is very low poly, 274 tris.
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