Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 14-10-2005 , 12:19 PM
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and dont forget to delete the hidden poly to lower your polycount


"I have a dream that my four children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character"
- Martin Luther King, Jr.
# 17 14-10-2005 , 12:47 PM
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Thats amazing for your first car, but you need to soften the normals especially where you've joined the 2 halves (right down the middle)

As for the low poly count, thats good, you've gotta keep em as low as poss......then define your hard/soft edges......then hit that smooth button for the final render, and voila top stuff.

My first car was made with nurbs (what a nightmare) its too embarrasing to show on these boards lol

ooo and don't forget the 'go faster' stripes lol user added image

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