Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 07-09-2005 , 04:48 PM
Mrjack's Avatar
Registered User
Join Date: Sep 2005
Posts: 1

Water shaders and best renderer

Hi, I'm new on pretty new when it comes to rendering. I've managed to make HDRI renders of Half-Life 2 models etc. Now I'm looking into different shaders and stuff like that. I was wondering what is the best renderer I could render my .mb/.ma scenes in, like a renderer that supports MAYA and maybe 3D Studio Max. And how do I render water like done in this Pic?
The pic was done by John Manning, as said on the pic.


Software
Milkshape 3D
Wings 3D
Blender
3D Studio Max 7
MAYA 6.5 Unlimited
# 2 20-10-2005 , 11:18 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
I would just use mental ray for your rendering. There is, Final Gather, and Global Illuimination, with a combination of these, theres nothing you cant render.
As for the water, you could create that in Maya fluid effects. Very easy to do. Just a little slow to render.


There's nothing normal about normals. In FACT i think the are abnormal.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off