This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
solution - make better looking smoke :-)
or.. maybe you could try a light with the fx enabled.
or.. create and nurb object, add a lambert material go down to the special effect, tick "hide source" and bump your glow intensity up..
Theres just the ways i would go about it.
i guess you could use particles.. theres another option.
There's nothing normal about normals. In FACT i think the are abnormal.
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