Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-10-2005 , 01:41 PM
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Bowning 1919

The patrol boat is now loast forever so instead of starting again i've started this 1919A4.

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# 2 19-10-2005 , 03:22 PM
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Small update, added the sights, started the tripod and changed the lighting

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# 3 19-10-2005 , 04:53 PM
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Very good start :attn:

Keep going user added image


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 4 20-10-2005 , 09:22 AM
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not really much to see yet today. Just a grip, trigger, top of tripod and some particals.

EDIT: - Sorry about the image size, didn't realise.

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# 5 22-10-2005 , 01:24 AM
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Nice gun user added image good detail, maybe some aged texture ?


BENFICA BENFICA..o melhor user added image


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# 6 22-10-2005 , 07:03 PM
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Originally posted by Helder
Nice gun user added image good detail, maybe some aged texture ?

Currently working on some textures, i'll post a render in the morning.

EDIT: - btw, what would be the best way to create a muzzle flash, because my smoke looks crap.


Last edited by ckyuk; 22-10-2005 at 07:06 PM.
# 7 23-10-2005 , 04:58 AM
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solution - make better looking smoke :-)
or.. maybe you could try a light with the fx enabled.
or.. create and nurb object, add a lambert material go down to the special effect, tick "hide source" and bump your glow intensity up..
Theres just the ways i would go about it.
i guess you could use particles.. theres another option.


There's nothing normal about normals. In FACT i think the are abnormal.
# 8 28-10-2005 , 09:10 AM
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Still haven't got around to changing that poor smoke.

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