Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have been following the car tutorial from digital tutors, and I am converting to sub-d's. All looks well in the work environment, until I do a test render. When I do I get extra bits of geometry which attatch themselves to certian parts of my car.
It looks damn ugly and I cannot understand where they are coming from as they are not visible in my view and I have not even modelled them. Any help would be appreciated.
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