Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
thanks guys guess i have a natural telent...lol heres another render not to good with them mind Would love someone to guide me through one to show it off better
sup guys,
ok need some advice,
see the inside of the vac inside the tranparent plastic it needs like loads of holes kinda like a big filter,
is there anyway to model this? or should i rely on textures?
maybe a boolean?
i dont know.
i would be tempted to rely on texture and either a bump map or displacement map.
If you try to model 500 holes you are going to get yourself in all sorts of trouble, thats apart from the poly count if you keep to quads.
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