Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-11-2005 , 01:33 PM
dae's Avatar
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Join Date: Apr 2003
Location: Surrey, UK
Posts: 780

A question about polygon fur for games for Mike

I have this werewolf
user added image
is there any special way I should be adding the fur, atm I am placing the fur
like so
user added image
user added image
where I can I follow the edges, other times they intersect faces.

any advice would be great

Dae


"I THINK, THEREFORE I AM"
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www.mvorster.co.uk
# 2 15-11-2005 , 02:33 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
that looks like an effective way to go to me. You'll have a better idea once you get the texture on there and see how it looks.

Nice werewolf, by the way. user added image We need one for the office, can I use yours? lol just kidding. user added image It's a bit too high poly. hehe

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