Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey, so you did decide to do it. nice..
good start..
ps. are you gonna follow the edgeloops principle in this one as well? if so, would be intersting to see how you implement them on the face of the llama
thats a nice start... i like the nose part alot... but i guess everything is easy when you know how to do it=)... cant wait for update.
i'll try to model a hamster, but i'm not quite sure how... can you maybe list the techniques you are, and will be using, so i can investigate them fruther...
Hey man cheers! Well, I have to restart the llama model... the other file got corrupted . What I do is I start with a subdivision plane and extrude edges
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