This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
since i don't have what he called, HDRI map, so i didn't fill that part. i render and after that, i got black map , i use alpha channel to see. and i see one white screwdriver
ic, i just downloaded some free HDRI map from internet, and i guess hopefully after that, my rendering would have something like intended.
thanks nitroLiq for confirm.
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