Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Here's an M4 I did cause I needed a weapon for an FPS game demo we're making in school. Don't know anything about weapons so I just looked at some photos.
Just 942 tris, and about 1.5 hour to model and texture. One colormap 512x512.
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