Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 07-11-2005 , 02:13 PM
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Originally posted by MattTheMan
Maybe tone down the colors or use different colors, it looks like a frog going to some soccer game that painted itself in spirit for their team.

LOL

# 32 07-11-2005 , 06:58 PM
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Heres a new textured on with softer colors,,

Let me know what you think please.


Thanks

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# 33 07-11-2005 , 08:36 PM
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Yes, better, but I would blend in the area where the legs meet the body.

# 34 09-11-2005 , 08:14 PM
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Originally posted by MattTheMan
Yes, better, but I would blend in the area where the legs meet the body.

What dow you think of the top part of the front leg?

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# 35 10-11-2005 , 07:48 AM
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Looking good Billobob! :attn:

I like it. This last version of the leg is best in my opinion.

Solkku

# 36 10-11-2005 , 09:08 PM
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Still would like a less extreme change of color but MUCH BETTER

# 37 10-11-2005 , 09:44 PM
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# 38 10-11-2005 , 11:20 PM
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Oh wow, I understand now. Cheers and sorry user added image

# 39 11-11-2005 , 03:26 AM
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Originally posted by MattTheMan
Oh wow, I understand now. Cheers and sorry user added image

Thanks guys

I started the texturing again I was not happy at all with the seams issues that my 1st UV shot was giving me.

More to come

# 40 11-11-2005 , 05:37 PM
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Originally posted by BilloBob
Thanks guys

I started the texturing again I was not happy at all with the seams issues that my 1st UV shot was giving me.

More to come

base colors on new texturing

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# 41 21-11-2005 , 08:02 PM
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a new shot this one redone in zbrush

displacements and bumps maps to come

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