This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I follow some of the tutorials that are on this site of wich I think I learned a lot.
I was trying to practice the new knowledge into a model of a candle wich i would like to let it burn.
However I must be doing something wrong during the modeling because a portion of the model transforms a bit strang when converting the polygon model to subdivisions (see the attached images).
I'm sure I'm making some kind of a basic mistache but I don't know exactly what. Can someone give me some advice in this ?
Try dragging a selection square across a single poly vertice in the problematic area, and examine the channel editor.
You shouldn't be surprised if there is 2 or more vertices there, and not just the only one you expect.
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