Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-12-2005 , 03:38 AM
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Peltmapping... for Maya! (6/7)


# 2 10-12-2005 , 01:33 PM
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Holy crap! No more importing models to 3ds Max just to UV them! We are Saved!!! user added image I downloaded v1.0 now and its pretty good. Just as good as 3ds's pelt.
Thx for posting this man!

Also its really cool to watch the model get pelted with simulation; it gets flattened and it looks like it gets splatted, its cool.


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Last edited by MattTheMan; 10-12-2005 at 06:06 PM.
# 3 10-12-2005 , 06:09 PM
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srry for double posting but I had to!

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# 4 10-12-2005 , 07:06 PM
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Yes, I was reading about this a few days ago. It looks like a good tool, I'm glad there's one being made for Maya user added image

the real power of max's unwrapping, though, are the new DeepUV style relax algorithms. Does this peltmapping tool have that too? That would be excellent

# 5 11-12-2005 , 12:56 AM
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No... these tools just pelt map it, and thats all. And I dont really thing you can call this mapping, cuz what it does is actually take the model, so its more then that. I know that you can use this for animation purposes, as a blendshape! Or morph target w/e the term is for 3ds. I know i did!


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# 6 11-12-2005 , 07:24 PM
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there are many of them out there now. This one looks good though.

Cheers!


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# 7 11-12-2005 , 07:48 PM
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importing models into Max just to UV them? lol I've been doing the opposite! :p

# 8 12-12-2005 , 08:41 AM
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Originally posted by mtmckinley
importing models into Max just to UV them? lol I've been doing the opposite! :p

yeah, I dont know why everybody spit on Maya's UV editor, personaly I adore it!


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# 9 12-12-2005 , 10:58 PM
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I do like the features in Maya's UV editor, but with the addition of the new relax algorithms and peltmapping in Max, I prefer to use that for some things.

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