Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-12-2005 , 06:07 PM
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goblin

Here is a goblin that I am working on.

# 2 08-12-2005 , 06:08 PM
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for some reason the image didnt attatch with the first post

Here is the wire and tri count is 2344

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# 3 08-12-2005 , 06:10 PM
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And here is the textured version

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# 4 08-12-2005 , 08:02 PM
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very cool! is all i can say

# 5 08-12-2005 , 09:02 PM
FubaR's Avatar
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Could you post a bigger image please?

# 6 12-12-2005 , 02:46 PM
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here is a 640 480 for you

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# 7 12-12-2005 , 02:55 PM
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looks pretty cool! some of the geometry could probably be optimized.

not bad at all

# 8 12-12-2005 , 03:14 PM
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If you have time would you mind circling the edges that you feel could be optomized?

# 9 12-12-2005 , 09:02 PM
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this a low poly game style model


not to bad , you going to animate??

Vis

# 10 12-12-2005 , 10:45 PM
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I havnt decided yet if I will animate him. I mainly want to get a job doing game modeling so im trying to focus on that.

# 11 13-12-2005 , 04:19 PM
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The arms and legs look a little stickish. I understand your going for the skinny look, but there needs to be a little more defintion regardless. Here are some of my own thoughts:

1) Make some calves, there needs to be some muscle there. Maybe stretching a few polys out could help.

2) Make the biceps and forearms slightly more defined and possibly keep the elbows the same.

3) The head seems really large in comparison to the body. I understand it is supposed to be big, but even so, there may be a point at which it is too big.

These are just some thoughts of mine. Just try to experiment with a few things, push and pull some polys, etc.

P.S. How many Polys did you use?

# 12 13-12-2005 , 05:15 PM
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I agree with Kartzan, any way nice going user added image


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