Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-01-2006 , 11:37 AM
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Dalek

I started this a while ago, it's a couple of hours work, guess I should finish it ...

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# 2 02-01-2006 , 07:20 PM
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Just curious, but what is it?

# 3 02-01-2006 , 07:25 PM
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It's a Dalek......seriously it's alien Battle armour of a foe of Dr Who

# 4 02-01-2006 , 11:03 PM
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Heh, love it, I was a big fan of the original series... Very true to the original, great...user added image

Have you any plans to place it in a scene, maybe some simple animation?

Cheers

Jamie.

# 5 02-01-2006 , 11:22 PM
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thanks jhaydock..

I will almost certainly make a scene at some stage and who knows that might lead to a little animation user added image

# 6 02-01-2006 , 11:38 PM
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lets see a render soon eh pal?

# 7 03-01-2006 , 01:10 AM
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those spheres are way to high poly right now, make lower poly ones,then smooth em later


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# 8 03-01-2006 , 02:21 AM
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Ahhh... if I knew what a Dalek was... I might have recognized it.

# 9 03-01-2006 , 08:12 AM
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Originally posted by Joopson
those spheres are way to high poly right now, make lower poly ones,then smooth em later

Smoothing them won't exactly make them lower...

How about a render and a reference for comparison?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 10 03-01-2006 , 12:45 PM
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Hey don't be obsessed with the spheres ..lol they are smoothed already and can be returned to low poly if need be ...hehe

I will find a reference pic for you guys as it appears that this cult icon is not know but you young whipper snappers ..hehe

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