This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi,
I loved the newbie Cloth Shirt Tutorial. Throughout the tutorial there was a relatively high polygon model, and although there is a base polygon count which was set at 25 initially in the cpStitch tool, the Tshirt itself tended to have a lot of polys.
Is it worth having even a low base polycount cloth tshirt for a character to be used in a game engine where there are polycount limitations?
Seeing fabric sway after a movement is always pretty. There won't be any dynamic cloth rendering etc, it was just a thought to have it precalculated in the animation. My hunch tells me no though.
Thanks for the tutorials and the excellent website.
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