This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey, Joop, why dont you just find some nice human head tutorials and start from there? It would be more helpful for you learning modeling skills than redoing this project.
It would probably be better if you modeled it in more of a human form, it can still look cartoony but at least u would be modelig it with edge loops and stuff.
"If Less is more then think how much more more would be..."
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