This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hmm, when trying to boolean 2 polygon objects -- they both disappear be it difference, union, or intersect. I know this is a very short question... but I'm running a blank. No clue what's going on.
I should mention I attempted to play with the normals and it still didn't work. Happens on every object I try.
i too have this problem and have neva bin able to fix it - i find the if u blean an object more than 3 times it always dissappears- hope u fix ur problem as then i will b fixed to
i used to have those problems too. still do i guess but took a long break from maya .. ( try a poly sfere and a poly cube or two default geometries try to booelan them union.. etc. if that doesn't work then ... well u have a problem from graphics card to some corupted setings.
if they do, intersect each of the objects that didn't work before and see wich one has a problem. like i had a dog torso and a dog leg that disapeared whe i tryied t unite them
so i took a cube and united it with the leg (do make sure that the objects re intersecting. it worked
so i tryied it with the torso. and oops they disapeared. it was clear that the torso had a geometry problem. like nonmanifold geometry. sercha in maya help for details. usualy i select all the object and go to merge vertexes opions, put a smalish number there to make sure my geometry won't be afected, and hit merge. that usualy solved teh problem. boolean are kinda bugy in my opinion.. or i jsut don't understand it ..
for example if it isn't a closed geometry like a sphere or a cube but more as shell like a cilinder without caps... well it must intersect with the object in such a way that it can form an isoparm (the ones that know maya pls corect me, but i don't know how to describe it ....) aa closed line that intersects.
well this was what i found out about booleans. add up or tell me i'm wrong .. i will just learn more
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