![Biggrin user added image](images2/smilies/biggrin.png)
<-- agrees.Originally posted by dave_baer
Nice, but if you're going to put that much effort into the lighting, I think you should up the tessalation on the geometry to make it look smoother. You can see the edges on the spheres and the cylinders.
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if it is poly, smooth, if it is nurbs it is and attribute in the shape.Originally posted by deviantdreamworks
here's a dumb question but how do i up the tesselation?![]()