This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Good model but needs a more in depth look at those expressions as the lips arent quite there nor the cheeks. Also the eyes are the same for each expression too. Also can you post a default image without wires and expressions please.
I appreciate what you are trying to do with this particular piece but you should concentrate getting areas right before pumping the work at 200ks and not looking at the overall picture, as seasoned guys like myself who create character expressions pretty much on a weekly basis will spot these things a mile off and wont give you a glossy answer of 'oooh' and 'awsome!!'.
Harsh crit I know, but I think more honest crit is needed on some of these forums sometimes in order for improvements to be made justifiably quicker
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