Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
u could use the gi_joe script
or
make a poly sphere put normals to face inwards.
create an ambient light with intensity 0
give the psphere a lambert wiv clay colour and turn up the ambient quite high and slightly raise the incandesence
tweak the ambience and incadense to get what u want
go render globals chose mental ray and turn on final gather to bout 500 and put on raytracing
render and twea settings to u get what u want
this is how i do it but there r other ways (i alos use this and the gi_joes script)
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