Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-02-2006 , 02:55 PM
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Clouds for gaming purposes?



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# 2 07-02-2006 , 03:02 PM
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the only kinds of particles that can be used in games are sprites. (except perhaps for programmaticly implemented pixel effects such as the points particle type or something).

# 3 07-02-2006 , 03:18 PM
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Cheers Mt, can particle emitters be used in the gaming field?

BTW, any news on when your book will be ready for sale?


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# 4 07-02-2006 , 03:28 PM
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The only particles I've personally worked with in games have all been done with proprietary effects editors that are made for the engine in question, and not done with maya's particle systems.

So, yes, emitters are used, but I've never used Maya's particle stuff in games at all.

Hopefully, the book will come out around May!

# 5 07-02-2006 , 03:42 PM
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Ah. Thanks for the info. Good luck with the book release my name will be definately down for a copy!


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