This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
the only kinds of particles that can be used in games are sprites. (except perhaps for programmaticly implemented pixel effects such as the points particle type or something).
The only particles I've personally worked with in games have all been done with proprietary effects editors that are made for the engine in question, and not done with maya's particle systems.
So, yes, emitters are used, but I've never used Maya's particle stuff in games at all.
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