Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
the only kinds of particles that can be used in games are sprites. (except perhaps for programmaticly implemented pixel effects such as the points particle type or something).
The only particles I've personally worked with in games have all been done with proprietary effects editors that are made for the engine in question, and not done with maya's particle systems.
So, yes, emitters are used, but I've never used Maya's particle stuff in games at all.
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