This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yet another problem from me For some reason, almost always when I use the bevel tool, it creates really weird geometry instead of just beveling the edges. Here is an example of what bevel on original settings did to an object. Even with a basic cube it creates geometry similar to this. Does anyone have an idea as to why this is happening? It's really puzzling to me.
K, I lowered it and it works well for some things, but bevel is sometimes a pest, eh? I mean, you use it on geometry that is even a little unusual and it makes a bunch of little messes.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off