This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is something I drew and I would like to start modeling it 3D How would you start? Would you do it the same way that Kurt did the dog tutorial? [IMG][/IMG]
Well I wouldn't use nurbs for modeling this, so no I wouldn't use Kurt's methode.
the most common way people model heads/humans/humanoids is via polygons and further tweaking with sub-d's. There are tons of head-modeling tutorials out there, have a search on google.
I wouldn't recommend trying to model this particular image really, certainley if you are just starting out with modeling.
You might want to sketch out a front/side view of your charahter and start from there, model the character/gun etc..
Rig the charachter and pose her the way you want.
So sorry to burst the bubble here, but you have a very looong way ahead of you if you want to model this image from skratch.. Good luck
Thanks for the info. I know people have different ways of how they start a certain project. I just want to see different opinions on how they would use it and why. Like why would you use polygons and not nurbs? Thanks for the reply and your right I know I have a loooooooong way's to go. Maybe someday though
Well you would use nurbs to make smooth objects like fancy cars, I think. I wouldn't know really what people use nurbs for these days, I'm a newb too so I guess for simple objects, who don't need the level of control you require with poly/sub-d modeling.
People used to use nurbs to do organic modeling afaik, but with the introduction of sub-d's people switched over to polygonal modeling, since this form of modeling allows more control than nurbs modeling, but still has the same quality.
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