Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-02-2006 , 09:26 PM
JDigital's Avatar
Registered User
Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160

Animation- Eyeballs

Hey Guys,

I am trying to rig a character and I am really new at this. I have the body and everything rigged as well as the eyes, but the eyes are not attached to the head.

I need eyes to move with the head and the rest of the body, even though they are separate. (So I can still scan the eyes around, and when the head moves the eyeballs move with it). I already rigged it so I cannot parent it to the head.

Any ideas?

# 2 16-02-2006 , 04:21 AM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
Parent the eyes to the bones in the head.

Why are all the characters we create bone-heads?

I ran into a problem with parenting one time while writing code to create a skeleton automatically and after a bit of frustration with it, I added 2 joints to the skeleton and parented the eyes to them . . . . after you skin the character though, you have to select the skin, then select the eye joint, and go to Skin>Edit Smooth Skin> Remove Influence. That stops the joint from having any effect on the skin. Unconventional, but effective.
I suppose you could leave the influence on the skin and just rotate the eyes, but I had coded the joints so they could control the eyes with sliders . . . . hee hee haa haa ho ho I gotta be the true blue big bull looney in this forum . . . :attn:


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