Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-02-2006 , 07:44 PM
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Join Date: Apr 2003
Posts: 7

planar/quad/triangles

I looked around a bit but couldn't find an answer, but i was wondering if it is necessary to keep polygon faces planar. if it is how does one go about working on a model keeping all faces planar as they work. Also is in necessary to keep everything in quads. Is it bad to use triangles.

# 2 16-02-2006 , 04:28 AM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
Someone may argue with me, but I say, what does it matter . . . . if it makes the model look better use it. But there are those who will say that triangles are BAD . . . extra faces = extra render time, more calculations. If you have a fast computer it should not make that big of a difference in my opinion. I think trianglular faces look better on curved surfaces, but there are no good reasons I can think of to use them on flat surfaces that I know of other than **maybe** texturing.


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