Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-02-2006 , 05:31 AM
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commanche chopper

and one last shot for now

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# 2 15-02-2006 , 08:42 AM
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why the hell have u made 4 topics with the same thing , just post in one topic !!!!

# 3 15-02-2006 , 01:53 PM
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actually even 5 topics

# 4 15-02-2006 , 03:13 PM
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yea not good man.
Also while im here ure render could do with some work.

# 5 15-02-2006 , 04:34 PM
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I apologize

I`m sorry about the posting i didnt realize i had posted seperatley until i was done.Also I haven`t really started and rendering on my chopper i was trying out some lights and colors for the model.I

# 6 15-02-2006 , 04:35 PM
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Apology continued

I`m trying my hand at the modeling aspect and then really gonna get in the rendering so i can see the difference in the model.Any tips and tricks ..send them on..

# 7 15-02-2006 , 05:41 PM
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post a picture of what u are basing this model off and u may get some helpful hints.
As far as i can see so far the overal thing looks good but i see a lot of primitive shapes. im sure theres more detail to it than that.

# 8 17-02-2006 , 08:35 PM
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there are alot of primitive shapes i have been using and tweaking them.There are some shapes on the bike that are abit more organic looking that im having difficulty in trying to model.Thanks for the tip.

# 9 17-02-2006 , 08:46 PM
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Here is a picture i`m using for reference.

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# 10 17-02-2006 , 08:48 PM
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Im looking for more close up shot of the real bike.

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# 11 17-02-2006 , 10:41 PM
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found this.

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