Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I`m sorry about the posting i didnt realize i had posted seperatley until i was done.Also I haven`t really started and rendering on my chopper i was trying out some lights and colors for the model.I
I`m trying my hand at the modeling aspect and then really gonna get in the rendering so i can see the difference in the model.Any tips and tricks ..send them on..
post a picture of what u are basing this model off and u may get some helpful hints.
As far as i can see so far the overal thing looks good but i see a lot of primitive shapes. im sure theres more detail to it than that.
there are alot of primitive shapes i have been using and tweaking them.There are some shapes on the bike that are abit more organic looking that im having difficulty in trying to model.Thanks for the tip.