So here's another attempt at human modelling. Maybe if i keep trying eventually one of them will turn out ok. This time i haven't used the standard NURBS -> Polys -> Sub-Ds method, this time i have just started with a poly cube and cut it up.
Good start, only crit at the moment is that the body is looking a bit square, but as this is a WIP i'm sure you're aware of that. Looking forward to seeing the progression on this one.
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