Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-02-2006 , 02:54 PM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336

Human Modelling again.

So here's another attempt at human modelling. Maybe if i keep trying eventually one of them will turn out ok. This time i haven't used the standard NURBS -> Polys -> Sub-Ds method, this time i have just started with a poly cube and cut it up.

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# 2 18-02-2006 , 03:19 PM
Rostoons's Avatar
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Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Good start, only crit at the moment is that the body is looking a bit square, but as this is a WIP i'm sure you're aware of that. Looking forward to seeing the progression on this one.

# 3 18-02-2006 , 05:05 PM
magicsy's Avatar
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Join Date: Oct 2005
Location: Leeds
Posts: 1,154
looking good mate ill be watchin this one 2.

P.s how come everyone does a female body user added image user added image user added image

# 4 18-02-2006 , 05:06 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Ckyuk

Dude how are you? Its been a while...

Good start but some more work on the anatomy is needed I think.
As Rostoons has already said its a little square right now.

I have a similar thread going somewhere on page 2 which is still in progress...

Cheers

Jay (Jango)

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