Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-03-2006 , 09:40 AM
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Spoon

I'm looking for a tutorial on how to make a classic spoon with its own thickness. I don't guess how to start. Any help would be appreciated.

Michel

# 2 15-03-2006 , 01:56 PM
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I don't know where you could find a spoon tutorial, but (if you haven't done that already) you can do the tutorials in the maya help. It's not a spoon, it is a hammer. But it deals with building a simple shape out of a polygonal cube. You could just apply the techniques you learn and make the spoon afterwards.

good luck

# 3 15-03-2006 , 03:12 PM
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and remember, there is no spoon......



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# 4 15-03-2006 , 03:20 PM
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t1ck

as a french guy I don't know what means "there is no spoon". Could you please tell me what it means Thank you. user added image)

# 5 16-03-2006 , 12:22 AM
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watch "matrix reloaded"...


but if the spoon is really important to you and you need a spoon like this, then contact the guy on this page: https://amritd.blogspot.com/

good luck

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Best Regards,
Argit

Last edited by Argit; 16-03-2006 at 01:09 PM.
# 6 16-03-2006 , 12:31 AM
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The handle looks a bit odd but, i tried a spoon the other day and i couldnt get the actual scoop part right so i eventually gave up, anyone have any techniques?

user added image

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