theres no real reason to avoid them really. they work fine for me in most cases.Originally posted by farbtopf
Hi,
just a simple question out of curiosity. Why avoid 5 and 3 sided polys while modeling? The 5+ ones I can see the reason, but wht#s wrong with 3 sided ones. As you will heve to use them ocasionally. Does it have to do with texturing? Or maybe animating your model. Even though you can triangulate and its fine to animate afterwards.
u have proof or examples of such cases?Originally posted by j5ive
From what I've read you should maintain as proper topology as possible, using 4 almost square sides, as it can seriously affect the way light is reflected and simply makes it easier to texture/alter geometry etc. It also can cause major probs with animation if your geometry is not 4 sided and smooth flowing.