This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I’ve just started learning how to use bones in Maya but I’ve got a rather annoying problem in that I’m finding it very trick to stop the feet of my character going though the floor Is there a way I can tell Maya not to let the joints below the ground plane?
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