Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-03-2006 , 02:44 AM
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Join Date: Jun 2005
Location: Atlanta, GA
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stickman

trying to figure out how to get past this.

I have tried both, smooth and rigid binding, but it keeps grabbing part of the head when i rotate the shoulder bone.
Anyone know what's causing this I have tried a few different options under each binding and still the same. anyone gone through a similar case where the binding binds more than u want it to?

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# 2 26-03-2006 , 06:04 AM
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Join Date: Aug 2004
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paint weights


First year 3D Grad
# 3 26-03-2006 , 06:22 AM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
Create two new bones running at a 45 degree angle from the top of the head sideways. If you place them correctly, it will solve the issue without monkeying around forever with skinning.


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