Beveled polygon shows no bumb
Hi there.
I created a cube.
Shaded the cube with a blinn.
Conected a fractal texture as a bumbmap for the blinn.
I render the cube with maya software render, and I get a cube with bumbs.
I now select the cube and bevel it.
I render again and the bubs dosent show.
Why? Any ideas how to correct this?