Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 28-03-2006 , 09:24 PM
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A Matte painting would work really good.

I might of missed this but how did you make the Tornadoes, Maya fluids? They look really good and are composited to a near perfection. I would only say that they may kick up a little too much debris at the bottums. but I could be wrong. I've never seen a tornadoe in real life. Although I'm told one jumped over our house once when I was a baby.


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# 17 28-03-2006 , 11:22 PM
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Originally posted by brentlydavis
A Matte painting would work really good.

I might of missed this but how did you make the Tornadoes, Maya fluids? They look really good and are composited to a near perfection. I would only say that they may kick up a little too much debris at the bottums. but I could be wrong. I've never seen a tornadoe in real life. Although I'm told one jumped over our house once when I was a baby.

Thanks.

Took me quite a while to get the look of the tornados ok. They're basically sprite particles. I made a number of sprite image sequences using fluids to start with.

Regarding the debris... you're propably right... there's too much of it at least on the one in the middle... I haven't ever seen a tornado either except in movies user added image


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