Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-03-2006 , 11:18 AM
Subscriber
Join Date: Sep 2004
Posts: 10

Modeling

I'm trying to model a cartoon character with a snout. Can anyone give me any tips on how i should start the model. The snout is similar to Dino from the flintstones.

# 2 30-03-2006 , 11:27 AM
EX-Nitro's Avatar
Registered User
Join Date: Jul 2005
Location: Split, Croatia
Posts: 41
tips...
it all depends on your modeling skills and your experience with maya (or whatever else you're using).
I personaly use poly by poly technique, extrude face, split polygon tool, delete some eges, merge some verticles and so...
but the first thing you must have when you start your model is an image plane. set it up and slowly start modeling from torso (that's easiest way for me to do it) and eventually using all the techniques stated above you might be pretty satisfied with the resul.


If the worst hasn't happened yet, that's because you haven't tried everything yet!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads