Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm using the spit poygon tool and was wondering if there was any way of not creating multiple vertices when I spit from a vertice point. If I'm very accurate it doesn't create another vertice but often I'm not and I then have to go back and merge the vertices. Is there a quicker way?
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