Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 01-04-2006 , 10:19 PM
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"If Less is more then think how much more more would be..."


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# 17 05-04-2006 , 03:40 PM
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thx some guy i will look into but im still tryin to figure out why the light stops wen i add particles


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 18 05-04-2006 , 04:55 PM
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For the bloodcell shading, you might want to start with a sampler info node (facing ratio) > (blender) blender node (output) > (outColor) blinn. The items in parentheses are attributes for each node and it's placement basically shows where it gets plugged in. This network will give you an x-ray/electron microscope effect. Here are a couple links to get you going with it. The 2nd link will explain it better and show screenshots of the networks.

https://stevenchan.us/publications/mayafacingratio
https://smorigin.scm.cityu.edu.hk/int...ope/index.html


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# 19 05-04-2006 , 05:21 PM
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oooooooooooooh
that looks good.
thx for the link will look into that


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 20 05-04-2006 , 05:24 PM
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yeah, thanks Nitroliq - that looks really cool! user added image

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