Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've been getting real annoyed with this problem - Ive been stuck on this and trying to work it out for 2 days now. I have put quite a few hours trying to work it out, looking on searches...etc
Basically the problem is that im trying to rotate an object and it's shape changes..... When you look at the picture - the length decreases when it rotates around, along with a small rhombus like distortion as the object gets fatter....
I don't want this to happen - I want the shape to stay exactly as is like it was before it the rotation.... any help is appreciated....
Didn't make the slightest difference.... but thanks anyways...
Guess another day of guessing how to fix it is on the cards.... 3 days to rotate an object without deforming - Im starting to think 3d Max is sounding good....
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