This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hey
i was just wondering if anyone knows if there is a tutorial for how to use polygons (more advanced) to achieve modelling skills as Dilberts cars. I can never get it to become as smooth as his, you can always see the creases even when i use "smooth". i am a fairly new beginner and have mostly used subD till now. any help would be appriciated.
thank you
marcus
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