This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
So I need my particles collide with about a couple hundred poly objects that are all animating independently. I could assign them one by one, but then editing the values would be a nightmare. Maya doesn't seem to allow you to link a hierarchy as a collider.
Does anyone know of a work-around for this?
I was looking into some way to combine all of the objects into one and bake the animation to be vertex based. However, I can't seem to find a way to do this.
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