This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i've been away from my computer for a while (actually quite a good thing to do)
But now I'm back with questions
when modeling I usually convert from polys to subd's. This goes back and forth a couple of times to add extra geometry in poly mode and so on.
Last time I converted back from subdiv's to polys added some geometry and then back to subdiv's. After I did that I noticed that some changes I made earlier had disappeared. Just subtleties, but still anoying.
The geometry I added was in a completely different part of my model then were my details disappeared, so I think that cannot be the reason.
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