Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-05-2006 , 04:35 AM
Radical Edward's Avatar
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Problem with Extrusion

well actually 2, but I will post the other later. Basically what I have here is a sphere, and I have extruded some of the faces to create a ridge. The problem as you can see in the middle there, is that one of the ridge sections is smoothed, I don't want that, I want it nice and angular like the rest. any idea what might be going on? (the render uses no lights, just final gather from a grey environment, and a white lambertian material)

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# 2 19-05-2006 , 04:41 AM
Radical Edward's Avatar
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and here is my other problem. Again extrusion, but this time a cylinder, which I have extruded a few times to make this shape. Again I am getting that annoying smooth edge problem, this time though an additional one: in the centre you can see all those faces, but really I just want that to be a hollow tube (I don't want to use pipes because this is just a demonstrator of the problem) again, anything I can do?

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# 3 19-05-2006 , 11:44 AM
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for problem number 1 you need to go to polygons->normals->soften/harden


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# 4 19-05-2006 , 03:42 PM
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Yeah, select the geometry, and harden all the normals.

As for the second one...do u have a picture of the object before extrusion?

# 5 20-05-2006 , 05:59 PM
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no, no, no ploygons > tool options > keep faces togeather.

trust me i had the same problem.

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