This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Anyone know why? So I made a skeleton, I rigged it up, I highlight the pelvis and set prefered angle, I rotate some stuff, and go to assume prefered angle...nothing.
Well supposedly my rigging tutorial says that I should select the pelvis joint (when in its initial state) RMB and 'set prefered angle'. Then if I move the joints of the skeleton and want it to return to its initial state I could click on 'assume prefered angle' and it would go back to that initial state. But it doesnt work for me. I tried making a new skeleton, I tried other models, but it doesnt work.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off