Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I was wordering what would be the best way to build a character that will be changing cloth. Is it better to model the boy, and the cloth on top, or just the cloth? The cloth plugin would be a god solution?
i think the cloth simulation shud work well, or u cud just model the clothing, and change the shader, forget about the body unless theyre gunna take clothes off
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