Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
This isn't really about maya, but about making you're textures in photoshop. But since I guess you guys make you're own textures I thought asking here was no problem.
Now, I'm trying to make a stone texture, but its not really working, I've tried like 50 times but no succes, I'm just not happy with it.
I want:
- to make a texture for nature stone, smooth stone with no relief (in dutch that is: natuursteen)
- to make a texture for a normal one, when I apply it to maya that it looks like one.
Could someone help me with this, tell me how you make you're own stone textures or something like that...
To be fair I would look on google for some photo's of the type of stone your after, then unwrap the UV's then texture using photoshop by tileing the picture together, then using hte clone tool take away the seam's of the tiling and the repeating areas, then map this to the colour channel.
For the bump and spec I would then take the texture you just created and convert it to grayscale and map this to the appropiate nodes then play about with the settings to get the desired look.
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