This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I've used a volume primitive as the ocean to try and get a none solid/shader look like the real earth, took a while to set up the light driven transparency, but got a lil help off Neo
The earths texture is absolutely massive, can't remember where i got it from, 32000x32000, you can zoom right in to satellite view and see all the features beautiful, and its fully animatable, the clouds are bumpmapped up close, i wanted to have a planet earth that was good at any distance, and this is best i could get it, c+c welcome btw the crappy starfield is just a temp i knocked up in glitterato, i'll do a close up shot and post that.....hopefully it'll hold up i haven't tried it yet, it takes 40 mins to render @640
You didn't do anything wrong, just that the site the image is on doesn't allow direct linking. That's why I posted a link to the picture as opposed to inserting an image.
Great job, the only thing I could say is that a couple of the swirling clouds cut off at perfectly straight lines and look a bit strange, but I sure couldn't do any better myself!
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