Iv'e just started the Interior design tutorial and i'm stuck on the first step!
I have to crate a nurbs plane then texture it with a picture provided by the totorial to make an image plane, something ive done a thousand times. The problem is when i assign the texture with the picture onto the nurbs plane the picture is black and white and rotated about 40 degrees and stretched in an odd way.
I played around with place2Dtexture with poor results, I tryed applying a different picture to the plane and it works perfectly, colour and everything so i'm thinking it has something to do with the picture provided.
that might be a bug with resolutionSettings. try attrEditor - shaderTab - goto Hardware Texturing and set the texture resolution from default to 256(highest)
everything starts and ends in the right place at the right time.
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